Continued work on Daisy Dust. I've created a new type of thrown weapon, "grenades", which do a certain amount of damage to the creature they hit directly and then a different amount to everything else within their blast radius. I set up the item stacking in inventories to work slightly differently; I can now define a "stacksize" for each type of item which is the maximum number that can stack in one slot. This means 99 potions can take up one slot, but each sword will have its own. I also wrote a dice-rolling function which takes in a string in the format of "1d4 + 2d6 - 1" or whatever and rolls dice as needed and returns the result. I also added related functions to tell you the maximum and minimum that a dice string like that can return.
I've also begun thinking in earnest on what my next project will be. I've narrowed it down to two options, and I'm leaning heavily towards one of them, so I'll probably go with that. More information when that actually starts happening, but I am working on getting Daisy Dust at least mostly finished before starting on the next thing. It will be good to have an actual finished game out there, finally.
Also been working with Lesley on Ashayta, trying to figure out how we can stay caught up with our schedule. Still working things out, but hopefully that will bear fruit soon.