gearleaf

More Brains

Shamus

Ack, forgot to post last night. Broke my streak. Curses!

Anyway, continued work on the monster AI. I've figured out how I'm going to break things down; roughly speaking I have "high-level" AI and "low-level" AI. A monster is assigned a high-level thought process (presumably) which basically checks current conditions and then calls into low-level AI behaviours. I'm also writing some of the helper functions I mentioned in my last post.

Hopefully with the next post I'll be done this stuff! Then, probably on to... improved level generation, I think.

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