I've gotten the following added to DaisyDust in the last week-and-a-bit:
- Drinkable potions
- Items that affect multiple layers on the paperdoll (this is used for big weapons that are in front of and behind the player)
- You can throw things (targeting a square that you've already seen; yes right now you can throw all the way across the map)
- Items in your inventory stack now
In addition, I messed around a little bit with some sound stuff. I may have something more interesting to report in that vein later.
In other news, Ashayta is chugging along and I'm slowly making decisions about my next project (which will actually be the Geas-related RPG I've mentioned in the past).

