gearleaf

Viewing posts tagged 'geas'

Return to Form... Late

Shamus

Finished the insides of all of the small houses and finished up the animations for one direction of walking for the female villager (which isn't in the demo, sorry).


Download this week's Geas alpha!

Sorry about the lateness. My weekend was full of fruitless debugging on a different project, so I didn't get to the stuff I wanted to do on Geas.


Discussion

So, more map building. I'm at the point that I actually need to start producing more art so next week may just be a pretty-pictures day.

Also, remember a few months ago, when I was whining about not being able to build a proper Class-Object model in Lua? Well, I've actually managed it. I'm undecided though, whether I'm going to drop it into vklua or not.

In fact, I'm undecided about vklua as a whole! I was intending to build vklua as a nice OO way to use Verge, and build a decent RPG toolkit on top of it. I'd make Geas with it and then let whoever wanted to use it, use it. I'm starting to wonder if that's a good idea, for two reasons: a) making things generic takes more time (built really will ultimately probably save me some time down the road) and, more saliently, b) other people are already doing this. I'm considering switching to Overkill's vx, for one. Overall I kind of don't want to rewrite all my stuff! But I guess it wouldn't be that bad.

I'm just unsure. I'll decide something in the next couple of weeks. For now I've got a bunch of art to do so it isn't a big deal right now.

Building Upward and Onward

Shamus

Drew a chair.


Download this week's Geas alpha!

I also hooked up insides for all of the other "generic small houses" in Shoda's brook. Unfortunately I only had time to spruce up a couple of them; the rest are fully functional in terms of getting in and out but are just empty rooms.


Discussion

I think I'm about done with the chair jokes.

Anyway, I'm basically finished the set of stuff I need for the small normal houses; I've got to still draw things like stairs and a forge and all that, but those will come. This is why I hooked up all of the insides. Next I should probably focus more on sprites so I have more than one and a half villagers with which to populate the world.

Interior Decoration

Shamus

There's a bundle of new graphics this week. They're pretty much all furniture. The house interiors are looking pretty nice, if I do say so myself. I also started another sprite.


Download this week's Geas alpha!

To see the new content, check out the general store and the house just northwest of it (which happens to belong to the sisters who own the store).


Discussion

As is usual for art updates, there isn't a whole lot to talk about. It's not very fun to draw tons of furniture but it IS really fun to place it in maps, so I guess it balances out.

I did make one small change in the code. In my map handling, I call setupmap(), if it is defined, before doing any of the loading graphical stuff. I realized that if I want to have a cutscene happen when you enter a map (see the store) then I'd have to set up another call after the fades happen and so on; thus we now have a function called entermap() which gets called after all setup and fading and whatever has happened.

Another thing I did (which I'm sure doesn't matter to anyone but me) is that I injected a little bit of actual story development type stuff. It would be great if, by the time the game is anything resembling a 'game', then the people of Shoda's Brook will seem like old friends to all of you! ... Anyway, have a good week, people.

Weak Titles

Shamus

Sadly not a lot to show off this week. This is a holiday weekend and as such I've spent a lot of time with my girlfriend and otherwise running around with family. I do still have a build, but no screenshots.

Download the most recent build.

Discussion

What I have done is added in the fading title thingy when you enter a map. This is pulled from the actual map title. So that's neat. I also finished the generic villager's walking animations, and have him set as the main character. Enjoy.

Also it looks like some people figured out how to make accounts and post comments and all that jazz. I actually thought I'd disabled all that because I didn't want to bother dealing with spam comments and captchas and such. Maybe I'll go ahead and get that set up anyway.

A Little Less Lonely

Shamus

New art resources: indoor tiles and map, and a partly finished entity.



Download the most recent build.

You can now enter the shop, and the entity is around the big house with the patch of dirt out front in the middle of town.



Discussion

I am short on time this week AND I managed to just blow away everything I'd written. Also, it's basically all art so it's fairly self-explanatory.

The one gripe I will make is that Verge's random entity movement sucks. I'm going to write my own. Hooray!

« Newer Older »