I had a particularly unproductive week and weekend. I intended to have VClua working with a handful of demos, and to have the first chunk of code set up on my first flixel project.
Unfortunately, I only managed to get VClua working with one demo -- Demon Lord Adventure I -- and then in the process of getting it working with the second target demo, I've broken it. It won't compile DLA1 anymore, and when it tries to compile my other demo it actually gets itself into an infinite loop spitting out Lua code. Eventually (after several minutes) it runs out of memory and crashes. Hyuu.
And I didn't get to my flixel game at all.
Good times in Gruedorf. I'll have something better next week.
Edit (~10 minutes later): Okay, guess I just needed to get that out of my system. A few minutes of looking at VCLua fixed the problem so that it now works with DLA1 again. My crappy space shooter demo that I dug up somewhere is still doing the infinite loop thing, but at least I'm not worse off than I was before.
Most of the changes that have happened have just been miscellaneous bug fixes. One biggish change I made was to the tokenizer though; the tokenizer will now (usually) look for the token you're asking for specifically, rather than looking for any token that it can. Honestly I'm not sure why I did it that way to begin with.
Since there was actually progress, I updated the git repo. https://github.com/speveril/VCLua, as usual.